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Last Change: 2025-08-27 #dba #JT

Add Detail sphe_add_detail

Want to add a logo to your design or perform Boolean operation to your mesh? With the sphe_add_detail tool, you can easily add or subtract structures from the generated Spherene.

Use sphe_add_detail tool to add or subtract meshes from the generated Spherene structure.

Usage

Add a closed mesh geometry as a detail to add to or subtract from the Spherene structure.
Choose how the Spherene should "grow" onto the detail mesh. This tool works similarly to a boolean operation, so the detail geometry must touch or overlap the target mesh to be applied correctly.

Detail Modifier UI
tip

Select an existing detail mesh to edit its value using the spherene inspector :

tip

Use details to add complex textured surfaces, logos or complex hard edged surfaces to your spherene result.


Workflow

The general workflow of the sphe_add_detail tool is as follows:

  • Create meshes for the additional details you want to add to or subtract from your Spherene structure. In the following example, we add a cylinder to the top of the Spherene and subtract logo text from the cylinder.
Define meshes for adding and subtracting details
  • Select all the meshes to be used as details, then click the tool button UI button for add_detail.
  • Adjust the attributes of each detail individually. Select the detail you want to modify, open the Spherene Inspector, choose details under Modifiers, and edit the attributes for the selected detail. For example, to subtract the logo text, check the subtract checkbox.
Define attributes of the details
  • Click the compute button UI button for compute, then select Solid Surface to start the computation.

You can download this example file here.

tip

Use the Select Same tool in the Spherene Inspector to quickly select similar meshes—for example, all the letters in a text.

tip

The text body should protrude slightly from the surface of the subtracting body (in this case, the bottom surface of the cylinder). If it does not, the computation may fail due to Boolean errors, as text bodies often contain complex mesh geometry.


Specifications

  • Multiple details can exist in a project
  • Detail meshes must intersect or be inside with the spherene envelope